Thief 3 where is the vault
If there's one guard, feel free to shove a broadhead through his brain; otherwise, you can always backtrack into Castle Front and enter the Inner Keep on the ground. IGN doesn't recommend this since you can always get the drop on the enemies below you, and without the ability to scale sheer surfaces for now Garrett is at a disadvantage if caught on lower ground.
Take out the courtyard opposition and wait. Occasionally, a nosy servant or someone may come out of the servants' quarters and investigate - you can usually not make much fuss as all the doors in this area are locked and closed.
Head down to the ground first the servants' quarters. A rather noisy elevator lets you go back from the ground to the second floor. On the ground, lockpick any of the doors and you'll find one of the following a fat drunk guard in a long hallway or two servile women engaging in gossip. If you get the fat guard, you're in luck as he's one of the only people on this floor who is armed; the rest are unarmed peasants. You can blow his brains out with a broadhead, scoop up the body to keep the servant women from freaking out and head back inside to "introduce yourself" to the ladies.
If you get the hallway with the two women, wait for their conversation to end, then club the one who stays in the hallway. Follow the next one into the dining room save and see if you can whack her before she moves across the doorway in sight of the fat drunk guard. Once these three are dealt with, you can look for the cook in the same area the kitchen is attached to the dining room and read the cook's journal the cook's quarters are next to the kitchen and find out the secret to the Opal's vault.
Finish looting the first floor of the Inner Keep. If you want to do something interesting, you can burn bodies in the fireplace or crush them underneath the elevator. Careful though, as doing this kind of crap tends to make noise.
Head to the second floor and enter the only door available to you. A guard with a torch and the manour castellian will be wandering in the large antechamber hallroom and Lord Ember will be talking to a lady in waiting on the left.
Head to the left and save. Be ready to KO the lady in waiting she heads left, under the stairs before you blackjack Lord Ember he heads up the spiral stairs. Whack both of them and then proceed up the spiral stairs to the Lady Elizabeth's room.
Take all you can and head back down the spiral tower. You're going to KO the torch wielding guard in the antechamber and deal with the castellian by either sneaking out the window a good idea since you can yoink the ring on theledge outisde or by charging into the room with weapons drawn. Either way works, because most likely all the armed people in the map are dead or knocked out.
One of the books inside Ember's bedchamber is his journal, read it for the solution on opening his vault's door. If you still can't figure it out, head for the desk in the room and operate the unlit torch next to the desk. Now all that's left is to steal the Opal, meet your loot requirements and leave the castle. This should be easy, unless you forgot to take out the sentry guarding the basement beforehand. Head down to the basement, steal the Opal and anything else you find interesting inside, then leave the same way you came in touch the front door to end the mission.
Put out the torch with a water arrow if necessary and sneak past the woman or knock her out. Proceed down the stairs and snag the water arrow along the way. Get to the bottom and head west. There's a guard up ahead. Knock this guy out; you'll need him shortly. Search the shelves for loot then proceed to the back corner and the last tunnel. Read the note. Complete the 'Ritual of the Root' including firing a moss arrow onto the shrine to gain access to the Pagan's paw.
The following chamber contains the Jacknall's Paw. But before you can recover the artifact, you must complete the Ritual of the Root as outlined by the book and notes read earlier.
You must place blood then offers of moss and water onto the shrine below the Paw. Thankfully there is a moss and water arrow next to the shrine in case you have exhausted your supply. Now all you need is blood.
Return to the guard you knocked out in the previous storage room and drag him into the chamber and plop him onto the shrine. Note that you must avoid the beast that patrols the chamber while conducting these tasks. After dropping the guard on the shrine, shoot him with a broadband arrow. When the blood hits the shrine, the area illuminates. Grab the two arrows and shoot them onto the shrine to complete the second and third tasks.
Now grab the Paw! The remainder of the mission requires you to backtrack through the Pagan Sanctuary and return to the entrance to the Pagan Tunnels. Once you reach the Pagan Tunnels, the mission concludes. Exit your apartment into South Quarter and proceed to the entrance into Stonemarket Plaza. Proceed to the northwest corner of Stonemarket Plaza to find the Keeper waiting for you near the courtyard.
Follow him. He leads you to the secret entrance into the Keeper library. Remember its location as you will return here several times throughout the game. Speak to Keeper Artemus before you leave the Library.
Speak to Keeper Isolde before you leave the library. Descend the staircase into the Keeper library. Listen to all conversations you approach; these contain valuable information about what's going on as well as help complete the primary objective to find clues about the Dark Age. You should also read every book and note you encounter. Walk forward and read the note ahead.
Enter the adjacent rooms and overhear the conversations. Cross the catwalk to the book on the far side of the southeastern chamber and check it out. This cues a new objective for an upcoming mission.
Objective : Search the sewers in the Docks to locate the entrance to the Sunken Citadel in order to find the missing Glyph Key that the Keepers are searching for. Return to the center and use the lift to descend to the lower floor. Read more books and listen to the Artemus speak to you.
He tells you that the Pagans and Hammerites are angry about your thievery but are willing to forgive if you help them out. A new objective appears. Objective : Read the letter the Hammerite Inspector Drept has left for you.
It is on the table in front of Artemus. If you kill any rust mites or undead encountered, the Hammerites begin to favor you once again. Artmus also says that a similar note is found near the docks. It tells you how to become back in favor with the Pagans. Objective : Go to the Docks' Pagan stronghold and read the letter left for you by the Pagan priestess Dyan. Enter all adjacent rooms and chambers and read all notes and listen to all conversations.
You'll find Isolde in one of the library chambers. She has a small task for you. Isolde provides the ability to see Keeper glyphs. Use the plaque and you receive a new upgrade: the ability to see Keeper glyphs.
Move into the northwest chamber and listen to the conversation here. It provides a new objective. Objective : Enter the ship called the Abysmal Gale in the Docks to see if it's related to the Compendium of Reproach that the Keepers are searching for.
You should have completed all library objectives by now. Exit through the Keeper glyph on the bottom floor of the library. Return to Stonemarket Plaza. Return to South Quarter and use the map to reach the route to the Docks in the southern corner.
You'll have to use the Keeper glyph to proceed through. As you move through these areas, don't forget to sell off your loot and acquire additional equipment. Stock up! There's no reason to hoard your loot. The Docks merchant is also the only place to purchase the climbing gloves.
You'll need them so save up 2, gold pieces which shouldn't be tough if you've met loot requirements and acquire them as soon as possible. Check the map and proceed to the Pagan Stronghold. Read the note here to complete an objective. The Pagans will look favorably on you if you use moss arrows on the green cornerstones. Proceed to the Abysmal Gale in the southwestern corner. City Watch patrols the docks and they won't look too favorably on a thief so move with caution and stay in the shadows when possible.
A new objective appears once you have made it to the Abysmal Gale. Objective : Get to the cargo hold down below, then find and read the Ship's Manifest for clues about the Compendium of Reproach. Undead roam the Abysmal Gale. Your best weapon against them is holy water.
You'll find some just inside the entrance. You can choose to avoid the undead but killing them helps your relationship with the Hammerites which prevents them from attacking you on sight as you move through the city streets.
The vials of holy water will prove invaluable against the undead that room the decrepit Gale. Move south and check the side rooms for loot and more holy water.
Inside one of the rooms on the right is a staircase. Go up and then to the north and find the entrance into the captain's quarters. Loot the locked chest then read the captain's log. Exit the captain's quarters and move into a room on the right side. Drop down to the ship's bottom. Exit through the passage and go south.
Open the door at the end. Move around to the right and through the room on the right. Find the ship's manifest inside on a crate. Read it. This opens a new objective and a new mission.
Objective : Find a boat in the Docks and take it to Captain Moira's seaside mansion to steal the Compendium of Reproach.
Exit the Gale and return to the docks. You now have two missions open and can choose to take them in either order. For the purposes of this walkthrough, proceed to the entrance to the sewers just west of the path back to South Quarter. It's in a small alcove on the northern side of the path. Descend into the sewer and use the glyph to enter the citadel.
Objectives : Find the Keeper Glyph key. Get back to the surface by returning to your entry point. Note: Searching for Keeper Kafe might be a good start. Keepers on excursions often mark their trails with glyphs. Follow the cavern path toward the southwest. Snag some loot along the cavern corners. Spot a patrolling guard in the next chamber. You should also overhear something talking about hatchlings. Wait in the shadows and knock out the guards or just bypass them by inching through the darkness.
Read a book on top of the stone slab and grab a water arrow from the pool. Exit through the western cave path. Move along the route until you reach an intersection. Three unexplored paths lie in front of you. Look to the west and spot the giant rat. Wait for him to move within range and knock him out.
Approach the table to snag loot and read a book that provides a new objective. Go south from the table and into the next passage. Read a note on the ground about the theater and another nearby about diamond lights. Enter the theater to the west. You can overhead a couple of guards talking nearby.
They're on the platform above you and to the east. Lure them down with noise or take them out from a distance. There's also a rat in the area that might be lured by the noise so be prepared to knock him out as well. The theater area contains a valuable special loot item. Lure the guards away with a noisemaker before approaching the upper walkway. Open the chests pick the locks for loot and equipment.
Ascend the staircase. Find the red crystal on the right side. It's a special loot item: the Large Diamond. Exit the theater and move through the southern passage. If any guards remain in this area, avoid or knock them out. Read the note on the slab about the battle horn--another special loot item to find. You've reached a series of interconnected rooms. Most of these contain loot so it's wise to explore each room thoroughly. The path into the next area is also found here. Don't move into there until you have fully explored this area.
You may hear combat ahead of you. Let those guys fight it out. Mop up any survivors or just avoid contact by sticking close to the shadows. Avoid or knock out the guards in the circular chamber then exit through the west passage. More loot here. Go north at the intersection and be careful of the guards. The second loot item is in the room ahead: it's the Battle Horn. Snag it then return to the circular chamber. Go up the stairs in its center. Follow the path back to the interconnected rooms and toward the southern edge to find the misty path into the citadel core.
Advance forward then down the first path on the left. The torches here can be doused with a water arrow if you prefer the cover of shadow. Continue east and grab a health vial from a coffin on the left. Go around the corner to the right and listen to the guards talking inside the next room. Create some shadow by dousing torches and sneak past or wait for them to turn around and knock the guards out with a blackjack.
Exit to the south. A guard patrols to the east as you enter. Wait for him to move away and take him down. There are guards throughout this recessed section ahead. You can enter via the staircase ahead of you or through a window on the right hallway. Gather the loot inside as you avoid the guards.
Go up the stairs in the back of the room and find another narrow staircase at the top. Go to the south and beware of another patrolling guard. Knock him out or douse the nearby torches to provide more cover. Find the corpse of Kafe in the back corner--and with him, the Keeper glyph key. Search the shelves for loot and reading material. Exit through a passage in the back corner of the room.
Here you find the body of Keeper Kafe. Pick up the glyph key, loot, and read the journal. The final objective remains: steal the crown! Exit this library section and return to the recessed room. Exit via the staircase to the north then turn right immediately to proceed east. Beware of the guard at the top of the stairs. Take him down with an arrow or sneak up behind him and blackjack him. The throne room is to the left. It's heavily populated and getting the crown undetected is very difficult but possible.
Just stay in the shadow and wait for guards to move away. An easier solution is to find a perch above the throne room to eliminate the crown guards from the safety of above. Proceed south. Grab some arrows from the slab on the right side. Avoid the nearby guard. Go around east then north up the stairs. Spot a guard at the base of the next staircase. Avoid him or knock the guard out. Go up the stairs then around to the east. Enter a room on the right side and find a tapestry on the right wall.
It's the third special loot item. Exit the room then go up a staircase to the north. Ascend and find a perch above the throne room. Use your broadhead arrows to eliminate the guards around the crown. Drop down into the throne room and jump onto the throne. Leap up and grab the crown. This completes all mission objectives. Explore the throne room for locked chests containing loot then retrace your steps back to the citadel core. Now return through the initial section of the citadel.
You don't have to be sneaky here unless you want to. You can outrun any enemy that spots you. Move back to the level entrance to complete the mission. You begin this day in the Keeper library.
Exit and listen to any conversations you encounter. Exit the library via the Keeper glyph you used earlier. You end up in Stonemarket Plaza. Return to South Quarter. Take the chance to sell loot and acquire more equipment then return to the docks. Go south then east toward the docks. Stick on the left side and find the small boat at the end of the dock. Use the Keeper glyph to begin the mission.
Objectives : Find a way into the Overlook Mansion. Find and steal the golden slab known as the Compendium of Reproach. Leave the Overlook Manse grounds. You begin next to the small boat. Move into the tunnel and get on the lift. Use the button to ascend. Exit into the next tunnel and move along the edge into the shadow.
You can dim the lights using a water arrow or wait until the guard moves away so you can sneak up behind him. Continue down the tunnel to the next doorway. Listen to the two men at the table inside. Remain in the shadow and wait for one man to depart up the stairs. Make a noise and lure the other man into the shadow and knock him out. Or you can try and sneak past him or eliminate him with a broadhead arrow.
Search the room for goodies then go up the staircase. Snag arrows off the table then go outside. Proceed west and around the corner to the left. You're approaching the manor entrance. Beware of the guard patrolling near the front gate and another near the entrance.
Knock out the guard near the front door when the second guard near the gate moves away. Now take out the second guard. Take cover behind the crates.
When the guard turns his back, knock him out. Pick the lock on the front door and creep inside. This completes the first objective. Read the note on the table in front of you. A guard patrols the adjacent room up the small staircase. Keep inside the shadows until he passes. You can avoid him by hiding behind pillars and putting out the candles or just smack him in the back of the head with the blackjack.
Hide his body in a corner. Find the lucky coin on this table. First a side trip for a special loot item. Exit through the southern passage. Listen to the voice in the next room. Creep inside and spot the guy at the table. You can avoid him completely or shoot a broadhead arrow into his skull. Open the double doors to the west and sneak inside using the shadows along the room's edge. Approach the table and grab the first special loot item, the lucky coin. Return to the main lobby and open a door on the north wall.
There's a woman inside the room. Move into the shadow. You can put out lights by dousing the fireplace or just remain in the dark corners. Grab loot from the room candlesticks on the mantle, a goblet from a shelf. Go to the back corner of the room and find a path leading west.
Go up the staircase to the top. It's well-lit up here. There's a guard that patrols the area. Be sure he's not in the room before going up. Put out the candle and hide in the dark corner. Wait until he approaches and knock him out.
Pick the lock on the chest and snag some loot. There's also a painting in the back corner. Continue up the next set of stairs. There's a book inside the room ahead of you if you wish to read it.
Related Article: Rutherford Castle. The bag contains a bronze medallion stamped with a griffin. It belongs to the Rutherfords who own a castle in South Quarter. It also has some connection with a huge opal locked in the castle vault. Garrett would hate to have anyone but him get a stone like that.
I had my fence take a look at Lord Julian's medallion. Perry says the crest belongs to the Rutherfords, one of the oldest so-called Great Families, with a castle in South Quarter and a street named after them. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! How do I get in the main part of the Bank Vault? I have been sitting here trying to figure out how to get into the main part of the vault for like an hour now.
I've cleared the upstairs and behind the vault. But I cannot figure out how to get the switches to stay or what I need to do in order to clear out the middle part. Any help would be greatly appreciated it! User Info: Khaijit. Top Voted Answer.
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