Parasite eve how many animals are hiding




















With its combat system being almost identical to Final Fantasy 7 Remake , Parasite Eve could even share the same engine and some of the development resources made for the game. The series died out after The 3rd Birthday tanked in sales, so a remake of the original game could remind the public of what made the series so special in the first place.

Parasite Eve originally released on March 29, , for the PS1. Liam is a Features writer for Game Rant. He has been a passionate game enthusiast since a young age, and graduated from Brock University with a BA in Interactive Arts and Sciences.

He has a preference for melee-focused action games, and loves to analyze mechanics. In fact, it's nearly impossible to dodge unless you're in one corner and Sheeva is in the opposite corner, but that's unlikely to happen, so you'll just need to grit your teeth and take the damage like a wo man. Attack the heads only after you've just dodged an attack. If you wait too long, then Sheeva will start pounding you while you're still firing your gun, and you'll take avoidable damage.

You get the M handgun when you win. With the mutated Sheeva dead, go up and talk to Baker and Ben. Daniel will come in shortly, and the day will end. Go outside to the main hallway and enter the locker room, and use the Locker Key to get the Trading Card. Go the Basement and, at the bottom of the stairs, go north to the end of the hall and enter the Storage Room.

You'll find the MP5K machine gun and a tool in the chests inside. You could have gotten this items the day before after you picked up the Storage Key, that is, if you wanted to backtrack. Talk to Wayne, who is now running the show. There will be some new options available to you, and the Trading Cards you picked up act as Mod Permits now. Go up to the top floor and enter the Crime Lab. You'll find Maeda snooping around here.

Head to St. Francis Hospital now. Now enter the hospital. Inside, take note of the telephone on the counter, because you'll be using it alot. Go up now, and then take a left. Press the elevator button, then go inside. Press the button inside and you'll arrive at the basement.

Exit the elevator, then go down. Go up at the next screen, and then take the first door on your right. Examine the glittering object on top of the shelf to get the Fuse 1, then open the chest in the bottom left corner for the M79 grenade launcher. Go up and follow the little girl, and instead of attempting the locked double doors, go left to enter another room. Get the Medicine 3 in the chest, open the desk drawers on the right side for an Autopsy Key, then use the phone to save.

Now leave the room through the west exit. Keep going down, past the pathway that leads to the elevators, and then take the first door on the right side Aya will discard the Autopsy Key now. Get the tool in the chest that's just a bit north, then go through the door on the north side.

Here, just go straight ahead, pick up the Fuse 2 on top of the cabinet. Check the burnt body for the Blue Cardkey, then leave the Autopsy Room. Back outside, run up all the way to the end of the hall and then turn right don't enter the door. Go up, and use the Blue Cardkey to unlock the door.

Go through the opened doors. Instead of chasing after the girl, open the chest near the entrance for a Micro UZ or M10 machine gun. Return to where you saw the girl, skip the doors you entered from, and take the next door on the right. Go through the glass doors and get the tool in the chest at the left. Check the desk on the south side for a Medicine 2, then get the Fuse 3 at the bottom right, and then leave through the doors you came in.

Head north and you'll find the fuse box. Put in all three fuses, repair the wires, then toggle the power on. Now go right, enter the elevator and return to the main floor. Go back to the lobby and use the phone to save, then enter the room to the north. Rescue the patient and the doctor, then search behind the moved shelf at the north side of the room for a Trading Card.

Now enter the other room at the bottom right. Save the nurse, get the Green Cardkey from her, pick up the Sp Jacket from the chest lying beside the right bed, then go back to the lobby.

Go left, past the elevators, and use the Green Cardkey to open the doors. Run north, then enter the first door on your left. Return to the elevators and go up to the 13th floor. At the 13th floor, you can keep running south to get a view of the Chrysler Building. When you're done, take the door on the left you can't go through the right door because of the body.

Get the G3A3 rifle from the chest in the bottom left corner. Check the cabinets for a Tool. Now walk up to the red arrow pointing right, turn right, and push the machine out of the way, then press the red button that was previously concealed. Also, check some of the desks on the north wall for a Medicine 3. Go through the now opened doors. Now go to through the hallway at the northeast. In the next screen, enter the door on your right.

A little bit up there's a Cure-M in a chest on a stool. Now examine the glittering object on the floor near the phone. You'll find something out, and you'll also get a Junk.

Go a little bit right and then examine that shiny object to get an Elevator Key. Now save, leave the room, and go north to the elevator. You'll arrive on the roof, and then you'll be attacked by a boss. Spider Level: 22 HP: 1st stage , 2nd stage EXP: This boss is hard if you don't know what to do, and not so hard if you do know what to do.

First of all, you need to keep your distance from this boss. When the battle starts, it will advance towards you, try to keep as far away as you can from it. It will then shoot webs toward you that will remain in the ground for some time. If you get hit by them, or you happen to run into them before they disappear, then Aya will be unable to move for a short period of time.

If you do get caught, use Cure-M or cast Haste, because if you're stuck sitting there, then the spider will literally come up to you and kick your butt. There's no way to avoid getting hit two or three times while stuck there.

It can attack with one of its legs, but only if Aya gets too close. It also can shoot fire in a straight path towards you, but that's easily dodged if you just run to either side. Note that the spider will only shoot webs after its previous webs have disappeared. Also note that when the webs are fired, they are not aimed at Aya, but they are aimed at where Aya was standing just a short time before. So that means you can avoid the webs by running in away from the spider before it fires, and the webs should land behind you.

Once you've dealt enough damage, the battle will get up close and personal. The strategy here is the same, except that you have a bit less room to dodge. Once it gets really hurt, then it will start firing single webs instead of triple webs. These don't last as long, so you won't have to worry about getting trapped, but it also allows the boss to use it more often. In addition, it seems to use its leg attack more often when it's hurt. Once t's dead, you'll get the G23 handgun. Once the spider is gone, you'll confront Eve, she won't stay to fight you, though.

On the lift, a spider will come out and release the brake. Kick its butt and Aya will automatically use the brakes. You'll arrive back on the street and meet up again with Daniel and Maeda. You'll arrive at the Police Department. Give all your surplus to Wayne, then go to Baker's office.

The day will end shortly. Your first destination is Chinatown. When you get there, keep going north until you reach the next screen. Go north a bit and look to your left for a chest containing a Medicine 3. Go back into the street and continue north. In the next screen, go up and open the chest near the left lamppost for a M grenade launcher. Directly right you'll find a phone. Save, and then keep going right to find a hidden area. Get the MA2 handgun, which is directly south from the door, and the Tool, which is in the bottom right corner.

Leave, go back to the street, and continue north. You'll meet up with Maeda here. He'll give you a Narita Good Luck Charm. When you get to the bottom, go right to an intersection, then go down. In this tunnel, keep going down until you reach the next intersection. Get the M shotgun from the chest on the south platform, then go down some more.

You'll come out through the archway on the left. Pick it up, then go through the archway on the right. In this tunnel, there's a shiny object on the ground that turns out to be a Tool.

Get it, then keep going north. At the intersection, take the right path and you'll run into a dead end. Take it, then go back to the previous screen. Go left at the intersection now, and continue left until the next crossroads. Keep going left at this intersection again, and then go north at the next one.

Once you get it, go back south to the previous intersection, and go left instead. In this intersection, there are three ways you should go. Go west next and pick up the M grenade launcher in the chest. Now go north. Go north at the intersection and examine the glimmering item and you'll get a Super Tool.

Return south and then head west. The object on the ground is a Cure-D. Get it and continue west. Continue west at the intersection and you'll run into a dead end.

Get the Medicine 4 here, then go back east, and then south. Get the Cr Protector in the chest at the end of the tunnel, then go through the south exit. Go all the way south until you can go no more, then climb up the ladder finally! Note that you could've gotten to this same place by going west, south, south starting at the entrance to the sewers, but you would've missed all the items.

At the top of the ladder, go right, past the T-intersection and open the chest for the Club 3. Now go south from the intersection to the next screen. Go forward and you'll find the people from Central Park in a slimy form. When you regain control, first go right, then climb down the ladder. You'll get into a fight with some familiar enemies. These two are the same as the alligator you fought in the Carnegie Hall Sewers. They use the same tactics and have the same moves, so they should be no problem.

Climb back up the ladder, then go up, and take a right at the corner and go up the stairs. At the top, enter the door in the upper right corner. Now examine the control panel. Turn on the power, activate both pumps, then turn off the power. Go through the door on the north.

Cross the tunnel and enter the door on the other side, then run up the stairs and through the door at the top. Cross the train tracks, then climb up the platform. Jump down the platform to get on the tracks on the left side, then go north. You'll have to fight a boss battle now. The first stage, you fight the whole body. It has three attacks. The first is a normal lunge attack that hits a certain area in front of it. The second, it shoots some electric bolts at you, which causes damage and darkness.

The third, it shoots some things into the air, which rain back down on you, causing damage and poison. The first and second attacks can be dodged as long as you're standing to its side. Just keep shooting it from there. There's no need to shoot all your bullets in one turn, especially if you're using a slow weapon, since it will turn to face you while you're pummeling it, and will hit you with its lunge attack.

The poison attack, you must dodge it on your own. It's pretty hard not to get hit, but it's not impossible either. When it takes damage, it will explode into four parts, the head, two body parts, and the tail.

At this time, it's best to switch to the rifle, because all four of them will constantly rotate around you, and usually they'll move right before you shoot, causing you to miss or do puny damage. Anyway, that's not all to it. When they attack, all four of them will take turns pummeling you. The head will attack first, then the nearest body will go and they'll continue in a circle until finally the tail has its attack.

This is their only attack, and it seriously hurts, especially since the head can poison you when it hits you. One way is to always keep on the opposite corner of the head since it attacks first. Once it attacks, move to the opposite corner of the tail.

You'll be hit by the two body parts, but they do the least damage, and you'll have dodged two out of four attacks. You can try to run in a circle opposite side of head, body, body, tail , avoiding them as they each come out, but it's pretty hard, especially since Aya runs so slowly. When attacking, attack the two body parts first, because they have the least HP. When one part dies, the battle becomes a lot easier. Once the body parts are dead, take care of the tail, then finally the head.

When you win, you'll get four various items from each part. Fourth, you'll always get a M grenade launcher. After killing the boss, run to the right until you bump into a train, go up, around and to the right of it, then go down, past it, and into a train at the bottom right corner of the screen.

There are three chests in here. You'll find a B Protector, and one chest with a Tool. Leave the train, then go north to the bridge. Run across the bridge and examine the body of the guard for the Gate Key. Aya will notice the slime going towards the museum.

Now go left, and that's the end of disc one. Put in disc two, and go back to the subway. Run all the way back to the train stop platform where the phone was. Before you go anywhere else, you should head back to the Police Department and drop off all your stuff. If you decide that you don't want to go, then skip this section and head straight to the museum. Upon going through the gate, swing to your right and open the chest for a PPK handgun.

Search somewhere behind the sliding metal door for a Tool, then go up. The screen will shift and you'll be at the front of the warehouse. Run up the steps and enter. Go forward and check your left for a chest that contains the Cm Protector, then continue north to the next screen. Here, you'll see a cat chasing a rat, and then after some mutations, the rat will chase the cat away, heh.

Kill the mutated rat, then check the bottom right corner for a shiny object which turns out to be a Warehouse Key. Go up a little bit and under the bridge.

Right after you pass the bridge, there's a chest to your right among the rubble that contains a M grenade launcher. Even though the chest is in plain sight, you might have trouble spotting it because it's camoflauged so well. Now go through the door on the north side.

Keep going down and then enter the door under the red light. Head left and open the chest for the Sp Protector, then go near the bottom right corner and open the chest for a Rocket hint hint. Go up the stairs on the left side and save before continuing through the left door.

Now go through the left door. Cross the bridge and enter the door on the other side. A chest in the topright corner contains a Tool. Once you've picked up all the items, go down the elevator. Slide yourself down to the bottom, then go left. You'll be attacked by the boss. What you should do is always stick to its side. It shoots out bubbles in a cone-shaped direction in front of it that hits twice and lowers your defense.

If you're to its side, it won't hit you. It also has two physical attacks. One is where it thrusts both its claws outward, and the other is a grab and smack you to 1 HP move, but both can be avoided as long as you're to its side. It has one more move where its eyes pop up and shoot lasers. You can't avoid this if you're to its side, so once you see the eyes come out, get as far away as you can from it.

If you get hit by them, then heal and get back to its side. Kill the claws first, then go for the head. Once the claws are gone, the defense of the head lowers.

If you have Burst effect on your weapon, then you might be able to hit both claws with one attack. Chances are that the far claw will be out of range, though. Note that you won't always be directly at its side because it's constantly moving away from you. As long as you keep following it, though, you'll be safe, because it stops when it's about to attack, giving you time to move in.

Don't attack it while it's moving, wait instead until it has attacked, and then counter. When you win, you'll get the AT4 rocket launcher ooh. Once the crab is gone, go to the northwest. Watch the steam patterns. When you think you've got it down, go in while there's no steam , pick up the shiny object Tool , and get out. Return to the bottom right and climb back up the elevator lift. Now leave the warehouse. If you're thinking of equipping the AT4 right now, don't, because you won't find rockets in abundance as you do Ammo.

Save it for the boss fights. You may also want to stop by the department first and drop off all your extra stuff. Enter the museum now. In the lobby, head towards the topleft, and follow the person who slipped behind the door save before you follow. Run to the left in the next room and then go to the bottom left corner.

Off screen in the corner is a chest that contains a Medicine 4. Get it, then take the door on the left. Go to the bottom left corner in this next room and open the chest behind the frog exhibit for a Medicine 3. Enter the doors at the north. You'll see the figure disappear behind a locked door, and then you'll have to fight a pair of dinosaurs.

Once you kill them, go north near the middle of the room, and then check your left and right side for chests. Parasite Eve Wiki Explore. Parasite Eve. Parasite Eve II. The 3rd Birthday. Characters Creatures Locations Weapons Armor.

You'll be back on the city map, with two new destinations, Chinatown and the Warehouse. The Warehouse is completely optional, so I won't clutter up the main walkthrough with it; access it here. Where you're supposed to go is Chinatown. Just keep going north, grabbing the ocassional chest and the phone on your way there.

Eventually you'll come across Maeda, who's kneeling over a manhole. You'll head down into the sewers in Maeda's place, but not before he pawns off the Narita on you. The sewers themselves are fairly large and filled with loot, so I recommend doing some searching around.

Or, you can look at the map of the place and let it guide you. If you just want to get going, then go one screen left from the start , then keep going south until you're in a caverous room with a narrow walkway overlooking it. If you want everything, but don't want. Climb the ladder to get on the walkway, then follow it across and down. After the scene, you can climb down the rightmost ladder to fight two alligators and find a chest, or you can go up the north stairs to the door.

Pass through that room to the next, where there'll be a control panel and a phone. Use the control panel to turn on the power, then activate both pumps, which will trigger a scene. Turn the power back off to drain the water, then go through the north door, across the gap, and through the door at the right side. Keep going, and Climb up onto the platform. You can't leave, yet; the gate's locked.

Instead, go up along the platform, which will eventually take you to a phone and two subway tunnels. Take either one, since they both lead to the same place - the centipede boss! Once you've dispatched it, continue up through either tunnel and run down to the end of the bridge. Search the dead cop for the Gate Key, allowing you to get out of here. Aya will look out over the city and notice that the slime is heading for the museum.

And that's the end of disc one. Once you've switched, get back to the gate and get to the museum! Once you're actually inside, you'll see a man in white heading through the doors on the left. If that wasn't enough of a hint as to where to go, all the other doors and passages are sealed off.



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